14 January 2012

Turd (yes, anal humor intended) TWP dump

And more incoming:
16/12/2011
Minecraft awards.

Since Minecraft recently won the Video Game Award of "Best Indie title" I would like to do a small retrospective on the awards Minecraft got until now.

When Minecraft still was in alpha it already was recommended to be played by Rock Paper Shotgun, the Daily Record, Penny Arcade and Good Game. After this it only got better.
In December 2010 Good Game selected Minecraft as their choice for "Best Downloadable Game of 2010" title and Gamasutra named it the eighth best game of the year as well as the eighth best indie game of the year. More awards for "Best game of the year" were from Indie DB, Rock Paper Shotgun and PC Gamer UK.

At the March 2011 Independent Games Festival Minecraft was nominated for the Seumas McNally Grand Prize, Technical Excellence, and Excellence in Design awards and received the community-voted Audience Award. At Game Developers Choice Awards 2011 Minecraft won the award for Best debut game, Best downloadable game and Most Innovative game award, winning every award for which it was nominated and also winning the GameCity's videogame arts prize.
On May 5, 2011, Minecraft was selected as one of the 80 games that will be displayed at the Smithsonian American Art Museum as part of "The Art of Video Games" exhibit that will open on March 16, 2012. And as we reported last week: even TIME Magazine has awarded Minecraft as highest in the top10 Games of 2011.

The most noted qualities that are cited for describing the awesomeness of Minecraft is primarily the freedom you get when playing the game as well as the simple but innovative way the game is designed. The biggest flaw is the lack of tutorial. Yes, you can find tutorials everywhere on the internet, but you must actually tab out or close the game, google it and find a instructive one as opposed to an easy ingame one...

And so all this lead to the VGA of 2011 wher Minecraft won the award for Best Independent Game and received third place for best PC game.
It has to be noted that since Minecraft development still is going on thanks to Jeb this may not be the last of awards Minecraft will receive.

I'll continue keeping a close eye on Minecraft news for you.
The_Other_Retard

Weekly Snapshot 11w50a

As weekly a "snapshot" is released by Jeb, with the client.jar (http://bit.ly/scPOSm) and the server.jar (http://bit.ly/sT51vw) downloadable for testing.
Much wasn't added, as Jeb was squashing some bugs that were in the previous Snapshot.
The changes in this version are: the sheep's grass eating has been expanded to tall grass, the Language support has improved, a few multiplayer spam protections were added and a few lines were added to the splash texts (those little yellow lines that bounce on the Minecraft Menu screen).

One thing I failed to tell with the previous Snapshot was the addition of mob-spawn-eggs. This gives you the ability to give yourself "mob eggs" in creative mode which spawns a mob when right-clicking and since they won't despawn anymore you can make add mobs to your custom maps and be sure they will still be there when someone plays it.

The_Other_Retard

Mojang News

The Mojang team and Oxeye Game Studio are working hard on getting Cobalt ready for pre-orders. For now the game is Windows only and heavily under construction. At the final release it supposed to have a full game editor to make complete game levels from scratch as well as new characters and npc's. The release of the pre-orders should also mean the new Mojang Account system will be up and running.

Mojang also started hiring more people to become "the most influential indie game development studio on Earth". They are only looking for developers at the moment, but this might change as the company will grow. Carl Manneh had more than 3000 applications to review and respond to in a few days. One is already hired, but he will only be revealed once the contracts are made.

People playing Minecraft in Europe at early hours (or very late in America) may have noticed the login servers were down a few times to update them. Everyone was warned by a big red box in the Minecraft News feed in the launcher. Everything went well thanks to Mollstam doing all-nighters.

We will be watching Mojang and Minecraft for you, tune in next week for even more.

The_Other_Retard

--------------------------------------------

Griefers

You may already have heard the next about Minecraft: "It gives the player complete freedom to do what they want". Like it or not, this also applies to griefers. Minecraft restricts very little in how much you can manipulate in the game. This was like this in alpha/classic and still is in the released version.

Do I support griefers? Yes and no.
Yes: they are playing and enjoying minecraft in their way, I can not forbid them from doing so.
And no: I wouldn't like them on my server or on a server I'm playing on.
But since Minecraft allows all this any server Admin should have the sense of limiting the actions of griefers. For example by adding a whitelist, by installing mod-monitoring tools (tools that allow mods and admins to see what modifications other players have while they're playing on the server (like x-ray mods, speedhacks, minimaps, Buildcraft, ...)) or simply by being online most of the time and banning griefers whenever they see one.

Also: don't provoke griefers. If you make a forumpost and type: "Iz hav new server, NO GREIFERZ!! I KILL THEM!!" you may expect griefers logging in to see how well you are at killing them while they grief the hell out of your server.

Another also: People tend to forget Minecraft is a game that comes with griefers progammed in the system (Creepers, Endermen and not to forget the Bane of Wooden Structures: Lightning), so being angry at player-griefers isn't that much of a point worth defending.

In short: a griefer destroying stuff on a server is not the griefers fault, he's just playing the game how he wants it. Whose fault is it then? The server admins for allowing these kind of players to the game.



--------------------------------------------
7/01/2012
Notch News:
Since there is very little news on Minecraft since our last issue so I bring you Notch news.

As he did a few times now Notch has joined the Ludum Dar contest where programmers receive a theme on which they must deliver a working in 48 hours. Notch liked his entry more than usual and continued it, making a christmas version of it and renaming it from Minicraft over to finally Minitale (and "snagging" the .com and .net domains for it). Only Notch knows where this is going.

In slightly related news: Notch has been voted "Person of the year 2011" on IGN.com. Yes, there were jokes and there were too much stating "Person of the Year is Persson!".

The_Other_Retard, News Reporter

Minecraft News
Most recent news states that Jeb finally has figured out what the imperative "fix ladders" meant (as stated in many tweets adesed to him) and he fixed it right away. Since Twitter doesn't allow very long messages the report itself is pretty cryptical and it's not shure what exactly got fixed.
Jeb and Notch both stated that the collision box for ladders got removed, what might result in some adventure-map puzzles becoming a lot more difficult, but this still isn't really confirmed.

Jon Kagstrom, the new AI programmer in Team Mojang is currently working on improving the AI in Minecraft (not yet in the Snapshot). His work will make it easier to add new behaviours to mobs. First goal will be adding breeding support to wolves, after that will follow more useful/interesting villagers.

Once I know more I'll report here.
The_Other_Retard, News Reporter

Mojang News:
Mojang hired some new people! Kristoffer Jelbring (@KrisJelbring) and Jon Kagstrom (@jonkagstrom). Jelbring is "a true Javascript ninja" according to Carlmanneh and will be mostly working on web stuff, while Kagstrom appears to be the promised AI programmer for both Minecraft and Scrolls. They haven't got a Mojang cartoony avatar yet, Junkboy should be working on it.

In other news: Cobalt is releasing smoothly, so I guess, since there's still no counter to see how many people already bought it. On Youtube (http://www.youtube.com/watch?v=dDKFG8TzdO4) there are bugs being pointed out, custom maps being developed, just like custom map building tutorials...
During alpha (the current stage) Singleplayer and co-op General campaigns should be developed decently, just like multiplayer maps. For the "customizeable content" only the level editor is planned, while character, sound, weapons and background editors will follow after beta. The prices for Cobalt will be pretty much like Minecraft: 10 euro in alpha, 15 in beta, 20 after release.
For anyone who wants to check it out or play it in alpha: Cobalt Homepage (http://playcobalt.com/).

And Mojang hired one more. Now it's Wollay, currently making Cube World (http://wollay.blogspot.com/). It's a big, procedurally generated world, made of cubes, where you can mine, craft and build. BUT it's an RPG and not even playable except for the lucky few that help programming it. Notch has stated (http://i.imgur.com/OcGYF.png) Mojang will connect a keyboard to Wollay's brain and sell whatever game comes out. Except for that part everything is looking good for Mojang.

The_Other_Retard, News Reporter


Weekly Snapshot 12w01a

And another Snapshot got released with the following updates:
- Languages have been updated
- Color transitions between biomes got "slightly smoothed" (I sure hope they fixed the swamp transitions).
- Brewing time is now 20 seconds
- Enchantment tables are less random (still trying to figure out what this means)
- spawning eggs got colors more representing the mob they spawn
- Biome changes! In general they got more varied, but when starting a new world you can now choose between 'super-flat' and 'default'
- collision boxes on ladders got removed
- collision boxes on fence gates got aligned with the fences

Modding API is underway, but far from implemented...

The_Other_Retard, your favourite News reporter
 That's about it. I'll be posting all new articles the day after the Weekly Pickaxe will be updated

That's all for now

-ThOR

No comments:

Post a Comment