Mojang news:-ThOR
Carl Manneh signed lots of stuff this week: Not only a contract for the new Mojang office, but he hired no less than 2 extra developpers, bringing the total count of Mojang employees on 20.
To anyone waiting for news on the Minecraft Xbox release: the coverart is more or less finished. of the release of it there isn't really a date, only "spring", so we'll have to wait a bit more.
Minecraft Snapshot 12w05b
Weekly Snapshot!
No new additions, mostly tweaks and bugfixes:
- Mob related bugs got fixed.
- Some new mob behaviours got added, for example to the creepers: now they also have the new pathfinding AI.
- Villagers will try to detect village houses and will try to live in them. So when it gets dark villagers go inside to hide and come out again when it's light again.
- Villagers are able to open and close doors. This ability could possibly be extended to many other mobs, but for now it's a villager only feature. There is a small bug with this: they can't register wether a door is open or closed, which may lead to villagers being stuck opening an opened door...
- Ocelots are easier to tame and cats can be told to sit.
- Creepers run away from cats and wild ocelots, so they are useful after all.
- Updated language files (now with 50% less profanities!)
- Lava received sounds: well, bubbling in particular, but this will make it easier for the player to know when there's lava around
- Abandoned mineshafts received an extra generation feature: When they cross ravines they won't have any more floating poles, since it will generate bridges between the two ends.
This snapshot has been reuploaded pretty quickly because there was a fatal bug that made the game crash on startup...
Also there were some gameplay bugs that accidentally were added and got fixed in an other release of the snapshot, resulting in a "B" in the end of the current version. these bugs was the Shift-Clicking while crafting consuming all items and giving only one crafted product in return. with this upload also came the ablility of making the cats sit with an empty hand.
Downloads for the client and the server are available for download as usual.
For the next update some flaws are already being fixed. Jon tweeted that the AI will know if a door is open or not.
-TheOtherRetard
Minecraft news
Anyone having the Minecraft pocket edition?
Well, if you have it expect an update during the next week.
As you noticed, there's a bit of door changes comming up in a next update. Jeb has already posted a reddit thread explaining some difficulties on doors in Minecraft (the right hinged doors in a double door are actually lefthinged and opened when closed. This is why they react weird to redstone). this may be changed in the next update but it will require you to check all doors in your world to check if they are still like they should be.
Showing posts with label Weekly Pickaxe. Show all posts
Showing posts with label Weekly Pickaxe. Show all posts
08 February 2012
Weekly TWP article dump
Hmm. I don't know if Issue 8 of the Weekly Pickaxe has been released yet, but I'll release my articles already.
30 January 2012
Weekly TWP article dump
And another TWP article dump:
Now trying to schedule it. If you read this on Monday it worked, if you're reading this earlier (writing this on saturday) I failed somewhere...
-ThOR
Snapshot 12w04a
Lots of new content in this snapshot:
- Cats have been added. More on this later.
- Newly generated structure: Desert wells. Not much information is found about this, other than than they can be found in deserts and that they're made of sandstone...
- Dispenser and normal sapling textures have been changed.
- Mobs in general have the new AI and will no longer try to jump over fences.
- skeletons and zombies will flee to darkness or jump in water once morning comes.
- Players going through vines are slowed down.
- New items are added: fire charge (works like flint and tinder, but only one time use, can be shot by the dispencer resulting in a blaze fireball, cna be crafted by combining coal, gunpowder and blaze powder), Jungle sapling, Bottle o'Enchanting (only in creative, will spawn random experience orbs when thrown...) and Spawn Ocelot egg (only in creative, will spawn a wild cat).
and something that's been changed in almost every snapshot: the language files have been updated. Chatting in Korean should be a lot easier now...
But there are some bug with this version:
- Because of the AI mobs seem to behave very strangely (spin in circles) when standing on beds of enchantment tables.
- Ocelots may get stuck in fences if they run into them.
- Zombies may stand still and only track you with their eyes
- A thrown Bottle o' Enchanting will not appear in SMP.
- Apparently someone (unauthorised) got into the language files and changed "Single Player" to "You are a NIGGER" in the Afrikaans language...
Other than that the game is fully playable as always. If you want to check it out: Client and server are up for download.
TheOtherRetard, news reporter.
Cats!
The latest snapshot introduces a new mob to the jungles: Ocelots, or wild cats. They are specific for Jungles, so you won't find them in any other biomes.
They are the second mob that is tameable (with fish this time) but it won't help running after them rightclicking, hoping to tame them.
They are the first mobs that can actually sprint (instead of just walking) and they have a very interesting AI: whenever you look around or move too fast they will run away and hide, making them hard to spot sometimes. (Note: they actually hide: if they flee from you they may actually jump behind a block where you can't see them and stay out of sight)
Taming one requires some patience: You have to stand still holding a fish, the wild cat will slowly get closer and only when they stand completely still near you you can tame them. Doing anything else will either shoo them away or will not result in a tamed cat.
Once you've tamed a cat it won't run away anymore and will change it's skin into one of 3 preset skins: a ginger (most common), a black and white (based on Jeb's cat Newton) or a siamese cat. Tamed cats will follow the player around, but not as strictly as wolves do. They also will get distracted by chickens and will kill them. Their kittens are pretty much the only baby mobs that don't have a giant head, so they're even more special to see.
Another trivia: They don't have any sounds yet. No random utterances, no hurt sounds (Yes, I did do some experimentation. No, I'm not proud of it, they were adorably staring at me while burning to death...)
As far as I've seen they don't attack anything besides chickens, so they're unless you have a chicken infestation they're pretty much useless. But yet so adorable...
TheOtherRetard, news reporter, cat person.
Minecraft News
So, weekly snapshots are regular as Coca Cola, what's in other news?
Minecraft Lego is closer to reality. The idea has been accepted by the Lego jury and will go to the development stage, the longest of all. No screenshots or photo's have been released yet, but we'll keep you updated once something appears.
Through Twitter someone has brought up the idea of slimes spawning in the jungle, on which Jeb replied the idea has already crossed his mind, so this may be a future addition to the game. Nothing is for sure, but a bit more content to the jungle biome wouldn't hurt.
Notch has released a poll to ask us if we would like to have some info on our way of playing logged. This would be anonymously (of course) and will log general info such as current game mode (single player, multiplayer), operating system (Windows? Mac?), how long you’ve been playing for (how long a game session is), and whether or not you’re playing the downloaded game, or the applet on the webpage. This would be send to the Minecraft.net database once every 10 minutes, so there would be almost realtime feedback.
The poll indicates a 84% liking the idea (out of more than 100,000 votes), so this may be implemented some time soon.
To anyone who had problems with Minecraft or any Mojang related issue: The web support guys have set up a Mojang help page. The page consists of a list of FAQ's that you can search either by topic or type in some keywords and it will give you the most relevant article. They keep monitoring the page and once they get questions that can't be answered with the current articles they'll add more so it will be answered.
That's about it for this week. Enjoy your Minecraft and we hope to see you next week.
TheOtherRetard, news reporter.
Now trying to schedule it. If you read this on Monday it worked, if you're reading this earlier (writing this on saturday) I failed somewhere...
-ThOR
28 January 2012
TWP Articles
Oops, I forgot last weeks articles...
Adding them now
-ThOR
Adding them now
Snapshot 12w03aNow checking the scheduling options. Makes me forget less...
As punctual as ever Jeb has released a snapshot where
- ladders have regained their collision boxes
- vines are climbable if they have a solid block behind them
- a new jungle biome with new tree types and leaves
- language files got updated
- dispensers with mob eggs will place the mobs instead of giving the egg
- zombies have new path-finding AI
- Wolves have new AI and can be bred
Now I need to update previous written articles... thanks a lot Jeb!
Anyways, I have absolutely no idea why the ladder regained the collision box, but I guess it has something to do with the vines being climbable now...
The jungle biome will eventually also contain biome specific mobs, but they aren't in the snapshot yet.
Go try it out wheneveryou can with the client and the server.
The_Other_Retard, News reporter
Minecraft News
Jon (Kagstrom, the AI programmer) has figured out some of the code and has separated the mobs' viewing direction from their walking direction. This means that when enemy mobs notice you they will keep looking at you while they will follow a path.
Still not sure what this means? Enemy mobs won't walk towards you in a straight line anymore, making it more difficult to predict where they're going and thus making it more difficult to beat them.
For anyone who wonders how this works, go try the newest Snapshot Jeb released, it has the new AI implemented for testing.
Enjoy!
The_Other_Retard, News reporter
Mojang News
The web team has announces that they are working on a decent a support system and account integration, so anyone who has problems with their accounts may be able to have them fixed soon.
Also, a web developper we announced to be joining Mojang, Wollay, decided not to join them after all. He valued his independence more and Notch did the same thing when starting Mojang (Notch would've been hired by Valve if he would've accepted the offer).
For anyone who wasn't online on wednesday the 18th: many of our beloved websites (Minecraft.net, Mojang.com, Playcobalt.com, ...)shut themselves down (even Wikipedia participated) to show people what the net may look like if the SOPA and PIPA bills would've passed in the USA.
Actually this is pretty confronting, because lots of owner of the websites tweeted that they wanted to check out their sites and only remembering they took it down for a day when staring at the blacked out screen.
Minecraft logins weren't affected (as we all noticed), only the in-laucher news feed was bloodred out of protest...
For more info: check Wikipedia or check out the various video's (check TotalBiscuit's here) on youtube. Google is still your friend, don't forget to ask him abouth this.
That's about it for this week, don't forget to check us next week, we will be back with more.
The_Other_Retard, News reporter
-ThOR
16 January 2012
Weekly Pickaxe articles 14/01
And my most recent articles, as promised, a day after official release of the Weekly Pickaxe.
That's about it...
You'll see when I post more.
-ThOR
Minecraft Update 1.1
Finally, an official Minecraft update has appeared. Everything that was in the snapshots has now been added to Vanilla with some extra's and some bugfixes. Let me sum them up:
- Bow enchantments (more on that in Bow Enchantments)
- Flaming arrows will set mobs on fire
- Cheaper Golden Apple recipe (surround an apple with gold nuggets)
- Leaves of normal trees now have a slight chance of dropping Red Apples
- 56 language translations
- Flat world option added, for super flat creative worlds.
- Slightly smoothed color transitions between biomes (No more hard edges on swamp biomes)
- Improved world generation (more hilly landscapes, beaches, ...
- Reduced brewing time to 20 seconds
- Added spawn eggs to creative (the colors of the eggs even look like the mobs)
- Added world type options (currently only super-flat and default)
- Removed collision box from ladders
- Adjusted the collision box on fence gates
- Fence gates react to redstone.
- Sheep eat grass and regain their wool
- Walking on farmland will not trample it, only falling will
- Pumpkins and melons do not need tilled land anymore to grow onto, dirt is fine enough
- Magma Cubes drop magma cream now
- NPC villages now spawn treasure chests in blacksmith shops
- New server settings in Server.properties: level-type, spawn-npcs, generate-structures
But a new update also means mods need to update. Just give the modders some time. No one can predict how fast they will update, just keep in mind modders are also human...
The_Other_Retard, News Reporter
Bow Enchantments
New thing in the latest Minecraft Update: Bow enchantments! Never mentioned, few times requested, but in the update anyway.
There are 4 enchantments available for the bow: Power, Punch, Infinity and Flame. The names sound pretty obvious, but I'll explain what they do anyway.
Power is simple: arrows shot with this bow deal extra damage. There are 5 levels of this enchantment and a fully charges shot with Power V will one-shot kill any passive mob.
Punch adds knockback to mobs, maxed at level III.
Infinity is maybe the most interesting of all bow enchantments: As long as you have at least one arrow in your inventory you will be shooting infinite arrows. Arrows shot this way are unretrievable, so you can't use them to farm arrows, but hey, you'll have infinite arrows. Only one level available because you can't have more than infinite arrows.
And the last one, Flame, is applied to any flaming arrow in game, so if you shoot an arrow (or a dispencer shoots it) through lava it will automatically receive this enchantment. It's effect is pretty clear: whatever mob the arrow hits will be set on fire. This should be tested on the Enderdragon. This enchantment also has just one level.
After doing some tests on my own (with SSP commands) I concluded it is possible to have a bow with all enchantments in one, you just have to be lucky enough to get it. I got lots of bows with only Power or Punch, got one with Flame and got one with Power V, Infinity I and Punch II... One shot kills on most mobs (zombies need a finishing shot and Endermen are just a genuine Pain In The You-Know-Where) and unlimited arrows as long as the bow isn't broken... I enjoyed myself...
So there you go. Everything on the new bow mechanics.
The_Other_Retard, News Reporter
Minecraft News
So, with the new update all previous snapshots became Vanilla. Now you can spawn mobs with their respective eggs, you can enchant bows and you can't bump into ladders anymore.
Minecraft Pocked Edition will receive an update in early february (february 8th according to Daniel Kaplan) which will include mobs and new blocks. Minceraft Pocket Edition will be going more survival than creative, unlike what the original idea was.
On Minecraft Merchandise: There is already lots of stuff for sale, but there might be added a soon-to-be-released Creeper Plushie (https://twitter.com/notch/status/156007083370745856). the picture is of a test product (with santa hat added) that Notch borrowed from the office. And by borrow he meant steal.
That's about it for general news for this week.
Don't forget to check us next week and see ya until then.
The_Other_Retard, News Reporter.
That's about it...
You'll see when I post more.
-ThOR
14 January 2012
Turd (yes, anal humor intended) TWP dump
And more incoming:
That's all for now
-ThOR
16/12/2011That's about it. I'll be posting all new articles the day after the Weekly Pickaxe will be updated
Minecraft awards.
Since Minecraft recently won the Video Game Award of "Best Indie title" I would like to do a small retrospective on the awards Minecraft got until now.
When Minecraft still was in alpha it already was recommended to be played by Rock Paper Shotgun, the Daily Record, Penny Arcade and Good Game. After this it only got better.
In December 2010 Good Game selected Minecraft as their choice for "Best Downloadable Game of 2010" title and Gamasutra named it the eighth best game of the year as well as the eighth best indie game of the year. More awards for "Best game of the year" were from Indie DB, Rock Paper Shotgun and PC Gamer UK.
At the March 2011 Independent Games Festival Minecraft was nominated for the Seumas McNally Grand Prize, Technical Excellence, and Excellence in Design awards and received the community-voted Audience Award. At Game Developers Choice Awards 2011 Minecraft won the award for Best debut game, Best downloadable game and Most Innovative game award, winning every award for which it was nominated and also winning the GameCity's videogame arts prize.
On May 5, 2011, Minecraft was selected as one of the 80 games that will be displayed at the Smithsonian American Art Museum as part of "The Art of Video Games" exhibit that will open on March 16, 2012. And as we reported last week: even TIME Magazine has awarded Minecraft as highest in the top10 Games of 2011.
The most noted qualities that are cited for describing the awesomeness of Minecraft is primarily the freedom you get when playing the game as well as the simple but innovative way the game is designed. The biggest flaw is the lack of tutorial. Yes, you can find tutorials everywhere on the internet, but you must actually tab out or close the game, google it and find a instructive one as opposed to an easy ingame one...
And so all this lead to the VGA of 2011 wher Minecraft won the award for Best Independent Game and received third place for best PC game.
It has to be noted that since Minecraft development still is going on thanks to Jeb this may not be the last of awards Minecraft will receive.
I'll continue keeping a close eye on Minecraft news for you.
The_Other_Retard
Weekly Snapshot 11w50a
As weekly a "snapshot" is released by Jeb, with the client.jar (http://bit.ly/scPOSm) and the server.jar (http://bit.ly/sT51vw) downloadable for testing.
Much wasn't added, as Jeb was squashing some bugs that were in the previous Snapshot.
The changes in this version are: the sheep's grass eating has been expanded to tall grass, the Language support has improved, a few multiplayer spam protections were added and a few lines were added to the splash texts (those little yellow lines that bounce on the Minecraft Menu screen).
One thing I failed to tell with the previous Snapshot was the addition of mob-spawn-eggs. This gives you the ability to give yourself "mob eggs" in creative mode which spawns a mob when right-clicking and since they won't despawn anymore you can make add mobs to your custom maps and be sure they will still be there when someone plays it.
The_Other_Retard
Mojang News
The Mojang team and Oxeye Game Studio are working hard on getting Cobalt ready for pre-orders. For now the game is Windows only and heavily under construction. At the final release it supposed to have a full game editor to make complete game levels from scratch as well as new characters and npc's. The release of the pre-orders should also mean the new Mojang Account system will be up and running.
Mojang also started hiring more people to become "the most influential indie game development studio on Earth". They are only looking for developers at the moment, but this might change as the company will grow. Carl Manneh had more than 3000 applications to review and respond to in a few days. One is already hired, but he will only be revealed once the contracts are made.
People playing Minecraft in Europe at early hours (or very late in America) may have noticed the login servers were down a few times to update them. Everyone was warned by a big red box in the Minecraft News feed in the launcher. Everything went well thanks to Mollstam doing all-nighters.
We will be watching Mojang and Minecraft for you, tune in next week for even more.
The_Other_Retard
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Griefers
You may already have heard the next about Minecraft: "It gives the player complete freedom to do what they want". Like it or not, this also applies to griefers. Minecraft restricts very little in how much you can manipulate in the game. This was like this in alpha/classic and still is in the released version.
Do I support griefers? Yes and no.
Yes: they are playing and enjoying minecraft in their way, I can not forbid them from doing so.
And no: I wouldn't like them on my server or on a server I'm playing on.
But since Minecraft allows all this any server Admin should have the sense of limiting the actions of griefers. For example by adding a whitelist, by installing mod-monitoring tools (tools that allow mods and admins to see what modifications other players have while they're playing on the server (like x-ray mods, speedhacks, minimaps, Buildcraft, ...)) or simply by being online most of the time and banning griefers whenever they see one.
Also: don't provoke griefers. If you make a forumpost and type: "Iz hav new server, NO GREIFERZ!! I KILL THEM!!" you may expect griefers logging in to see how well you are at killing them while they grief the hell out of your server.
Another also: People tend to forget Minecraft is a game that comes with griefers progammed in the system (Creepers, Endermen and not to forget the Bane of Wooden Structures: Lightning), so being angry at player-griefers isn't that much of a point worth defending.
In short: a griefer destroying stuff on a server is not the griefers fault, he's just playing the game how he wants it. Whose fault is it then? The server admins for allowing these kind of players to the game.
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7/01/2012
Notch News:
Since there is very little news on Minecraft since our last issue so I bring you Notch news.
As he did a few times now Notch has joined the Ludum Dar contest where programmers receive a theme on which they must deliver a working in 48 hours. Notch liked his entry more than usual and continued it, making a christmas version of it and renaming it from Minicraft overto finally Minitale (and "snagging" the .com and .net domains for it). Only Notch knows where this is going.
In slightly related news: Notch has been voted "Person of the year 2011" on IGN.com. Yes, there were jokes and there were too much stating "Person of the Year is Persson!".
The_Other_Retard, News Reporter
Minecraft News
Most recent news states that Jeb finally has figured out what the imperative "fix ladders" meant (as stated in many tweets adesed to him) and he fixed it right away. Since Twitter doesn't allow very long messages the report itself is pretty cryptical and it's not shure what exactly got fixed.
Jeb and Notch both stated that the collision box for ladders got removed, what might result in some adventure-map puzzles becoming a lot more difficult, but this still isn't really confirmed.
Jon Kagstrom, the new AI programmer in Team Mojang is currently working on improving the AI in Minecraft (not yet in the Snapshot). His work will make it easier to add new behaviours to mobs. First goal will be adding breeding support to wolves, after that will follow more useful/interesting villagers.
Once I know more I'll report here.
The_Other_Retard, News Reporter
Mojang News:
Mojang hired some new people! Kristoffer Jelbring (@KrisJelbring) and Jon Kagstrom (@jonkagstrom). Jelbring is "a true Javascript ninja" according to Carlmanneh and will be mostly working on web stuff, while Kagstrom appears to be the promised AI programmer for both Minecraft and Scrolls. They haven't got a Mojang cartoony avatar yet, Junkboy should be working on it.
In other news: Cobalt is releasing smoothly, so I guess, since there's still no counter to see how many people already bought it. On Youtube (http://www.youtube.com/watch?v=dDKFG8TzdO4) there are bugs being pointed out, custom maps being developed, just like custom map building tutorials...
During alpha (the current stage) Singleplayer and co-op General campaigns should be developed decently, just like multiplayer maps. For the "customizeable content" only the level editor is planned, while character, sound, weapons and background editors will follow after beta. The prices for Cobalt will be pretty much like Minecraft: 10 euro in alpha, 15 in beta, 20 after release.
For anyone who wants to check it out or play it in alpha: Cobalt Homepage (http://playcobalt.com/).
And Mojang hired one more. Now it's Wollay, currently making Cube World (http://wollay.blogspot.com/). It's a big, procedurally generated world, made of cubes, where you can mine, craft and build. BUT it's an RPG and not even playable except for the lucky few that help programming it. Notch has stated (http://i.imgur.com/OcGYF.png) Mojang will connect a keyboard to Wollay's brain and sell whatever game comes out. Except for that part everything is looking good for Mojang.
The_Other_Retard, News Reporter
Weekly Snapshot 12w01a
And another Snapshot got released with the following updates:
- Languages have been updated
- Color transitions between biomes got "slightly smoothed" (I sure hope they fixed the swamp transitions).
- Brewing time is now 20 seconds
- Enchantment tables are less random (still trying to figure out what this means)
- spawning eggs got colors more representing the mob they spawn
- Biome changes! In general they got more varied, but when starting a new world you can now choose between 'super-flat' and 'default'
- collision boxes on ladders got removed
- collision boxes on fence gates got aligned with the fences
Modding API is underway, but far from implemented...
The_Other_Retard, your favourite News reporter
That's all for now
-ThOR
Second TWP Articles dump
Dumping more
I hope the HTML codes translate well when posting
-ThOR
As many of you probably have heard or argued: Minecraft looks a lot like Lego. It invites for creativity, with a couple of blocks and some imagination you can make interesting stuff and the possibilities are almost endless.
Now Minecraft and Lego are getting even closer together.
Lego recently launched a new service, called Cuusoo where subscribers can post ideas for "the next lego product". After some heavily supported ideas of the Minecraft community Mojang decided to add their own entry. Mojang also encourages the community to come up with creative ideas on what could be possible done with Lego, as some already have showed.
How well was the response for the Mojang entry? Well, it got the required 10.000 supports in less than 2 days and caused at least 3 server crashes at Lego because of high traffic.
The Lego Cusoo team responded the Minecraft idea went on to the "review phase" where a professional Lego Jury will examine the concept on general Marketing strategies (as any other Lego product must go through). It may take 2 weeks before a go/no-go decision will be made.
After this comes the Design phase, a Production run and finally the release after several months.
This may seem a long time, but hey, you'll be able to play Minecraft even in Real Life!
by The_Other_Retard
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Weekly Snapshot 49
As promised a Weekly Snapshot got released again. Now sheep eat grass so their wool regrows, the farmland problems got fixed together with some bugs and last but not least: Languages got added.
Now for the languages, they aren't finished yet, so there might be some bad translations, some may be missing and some may be just plain ridiculous. Originally Jeb relied on the entire internet for help on translating the stuff, but since the entire internet isn't famous for being nice the file got griefed and it became limited to dedicated members of the community.
Client .jar is for download here
Server .jar is for download here
For anyone wondering: the version number is YYwWWx, where YY is the current year, WW is the current week (yes, it's the 49th week already) and x is "a", but may turn to "b" or even "c" if there are more snapshots released in that week...
The_Other_Retard
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Mojang News - Account Overhaul
As Mojang is expanding, developping new games and attracting more people they decided to improve their account system, so it will be useable with all Mojang Games (Cobalt, Scrolls and maybe future ones).
With the new account system Players will be able to have multiple profiles on one account.
The sign in name will be the e-mail adress, while profile names will be changeable but they will be unique for every Mojang game. There's been a discussion going on on Reddit for anyone who wants to comment on it. A problem that surfaced was the whitelisting of accounts: if you change your name you may not be whitelisted on your server anymore (Mollstam is looking into it).
The reason for this change is to keep it simple for people playing minecraft and want to play other Mojang games and to be able to have several Minecraft profiles under the same roof.
This account change will happen some time soon, so Cobalt will be able to use it, while the almost 18 million (4 million of them premium) Minecraft accounts may optionally (starting an undefined date) do this until a big overhaul early next year.
The_Other_Retard
---------------------------------------------
What's going on with Minecraft?
Notch may still be on vacation playing Skyrim (as stated by himself at the end of an interview), but Jeb is giving Minecraft the development that was promised us. He has rementioned a idea that was mentioned by Notch some time ago: in-game books with customiseable content. This will be helping adventure map maker a lot, since they wouldn't need to cover entire walls in signs or add a load of message.txt files to their maps so they can tell a story (maybe even custom made paintings that notch has mentioned to have the same file-handling system).
Minecraft Pocket edition for Android was on sale for 10 cents in euro's, pounds or dollars for a day. A survival mode for the Pocket edition is officially anounced, but they warned it will be a bit different from the PC version to fit the touch interface. No dates are anounced yet.
Reviews keep praising Minecraft and not just on the usual Gamer websites. Wednesday was announced Minecraft received the first place in the TIME's Top 10 Games of 2011, rated higher than Portal 2, Skyrim and Battlefied 3.
That's about all for this week, I'll be back next week with more news
I hope the HTML codes translate well when posting
-ThOR
First TWP articles
Ok, I noticed I actually also write lots of stuff for the Weekly Pickaxe. I decided to also post articles I wrote on here, to have a bit of an archive of stuff I wrote.
This will first of all be a dump of articles of previous issues...
First is the first few articles I wrote for TWP
*opening next .txt file*
Hrrm, even more...
Ok, next one will be spread over 2 posts.
This will first of all be a dump of articles of previous issues...
First is the first few articles I wrote for TWP
Minecraft News December 2nd 2011That was one ... I think I'll need a few posts to dump all this...
By The_Other_Retard.
Minecon is over and Minecraft finally got released, now what?
Well, Minecraft development goes on, even if Notch is taking a break for a while Jeb is full on squashing bugs where Wiki members point him to.
But even if Minecraft 1.0 is already out for almost a week there are still some mods waiting to be updated. Main reason was the dependency of lot of mods on Minecraft Coder Pack, which got released only a few days ago. Lots of modpacks still are waiting for some core mods to be updated
The Technic pack for example still is missing an IndustrialCraft², as Buildcraft is already available for the Final Release.
Because of this lots of mods provide support for earlier versions of Minecraft, especially 1.8.1, while Minecraft Nostalgia and Minecraft Downgrader enjoy lots of downloads...
A very positive aspect of the most recent update is the absence of th usual patch-updates. There's been only one and only for the server.jar, so most Minecrafters are still playing the 1.0.0 version. The reason for this almost unusual update is the "leaking" of PreRelease files, basically unfinished versions of the game so the Minecraft Community could test the game for bugs and glitches. Most of it was communicated with Jeb through MinecraftWiki pages, which resulted in a very smooth Minecraft release.
A fun fact with these PreReleases was the accidental presence of some debug features, like the 1x1 glass towers in Prerelease 3, or the Camera Mode in PreRelease 5. It was very quickly communicated (mostly through Twitter) that they were debug features.
One feature Notch said he felt sorry for not being in the most recent update was the Modding API, as he was promising this for a long time, but it should be added very soon.
Yesterday (December 1st) Jeb released a "weekly Minecraft snapshot", a .jar file of minecraft with the version of Minecraft Jeb is working on at the moment. This gives voluteers of the Community the opportunity to dive in and search for bugs to help Jeb in debugging it further. Downloadlinks are on the [url=http://www.minecraftforum.net/topic/833222-new-prerelease-is-available/]Minecraft Forums[/url] and on [url=http://twitter.com/#!/jeb_/statuses/142250239871561729]Twitter[/url].
-----JUST IN-----
Notch has anounced on his [url=http://notch.tumblr.com/post/13633493969/och-med-dom-orden-sa-passar-jag-micken]Tumblr Blog[/url] that from now on Jeb will be the lead developper of Minecraft. This in fact doesn't change much as Jeb already was doing the major part of the development, but now he will be officially in charge of Minecraft while Notch will be helping out as well as starting a new project.
So Jeb will working on Minecraft by himself until January when a new programmer will be joining him. Jeb feels his main responsibility now will be creating a Modding API, but he warns the release will be not sooner than March.
That's about all about the state of Minecraft at the moment.
I hope to write more.
- ThOR
Outtakes:
For those who didn't or couldn't make it to Minecon there are lots (really LOTS) of video's, blogs, vlogs, tweets, threads and post to be found only about it. Just a simple Google search will do to give you enough stuff to fill some hours of not playing Minecraft.(didn't want to add this as it's pretty obvious for everyone who follows minecraft stuff)
*opening next .txt file*
Hrrm, even more...
Ok, next one will be spread over 2 posts.
08 January 2012
On Minecraft
The context you may find my name most in is probably Minecraft.
For anyone who doesn't know what it is: Minecraft is a voxel based sandbox game, sandbox in a way that every block your world is made of can be picked up and placed elsewhere. As stated a few times, it technically isn't a game where you get to complete a set goal or kill baddies all the time. Sure, sometimes the baddies pop up and you wave a sword at them until they go away, but that's mostly not why you are there for.
I'm there for experimenting, for building, for community and awesomeness. A dragon-rollercoaser-mountain, some TNTcannons, a viking-styled longhouse, a Sphinx and an underground jumpy-dangercourse are some of my builds and I enjoyed building them, trying to figure out how to get some stuff to work best.
One thing with Minecrafts highly propagated freedom is you are also free to join a server and annoy other people for your own fun. One (popular) example is Team Avolition on Youtube. As I wrote in a story for the Weekly Pickaxe I do not hate them for doing their stuff, I must say I enjoyed watching Team Avo's videos, but I DO hate them for destroying my stuff.
But hell, I can't blame them, the only one to blame is the server owner for not protecting their server well enough.
And I'm glad I don't own a server.
Anyways.
For some reason I really like playing Minecraft.
I like it so much that I'm still actively playing it after having it for over a year. Only CounterStrike 1.6 has done longer... Well, the main reason most people play is because there still are updates to the game's content. For example my brother got bored playing Minecraft a few months ago and a few days back decided to fire it up again. Now he's amazed by the ravines (he already covered the walls of one in wood and made it his home), he's digging through the forums and the wiki just to see what he missed and he keep bothering me with questions.
I even am participating in a Minecraft Magazine (as said before, the Weekly Pickaxe) as a news writer. Also, I have to say, while typing all this I actually should be promoting it as it's fourth issue is ready. Anyone who wants to follow Minecraft news, read Minecraft stories or just see some Minecraft stuff: head over there. Weekly updates will keep you up to date.
I'm trying to figure out what else I could say, but I think this is about it.
To anyone reading this: I hope you enjoyed it and till the next time.
-ThOR
For anyone who doesn't know what it is: Minecraft is a voxel based sandbox game, sandbox in a way that every block your world is made of can be picked up and placed elsewhere. As stated a few times, it technically isn't a game where you get to complete a set goal or kill baddies all the time. Sure, sometimes the baddies pop up and you wave a sword at them until they go away, but that's mostly not why you are there for.
I'm there for experimenting, for building, for community and awesomeness. A dragon-rollercoaser-mountain, some TNTcannons, a viking-styled longhouse, a Sphinx and an underground jumpy-dangercourse are some of my builds and I enjoyed building them, trying to figure out how to get some stuff to work best.
One thing with Minecrafts highly propagated freedom is you are also free to join a server and annoy other people for your own fun. One (popular) example is Team Avolition on Youtube. As I wrote in a story for the Weekly Pickaxe I do not hate them for doing their stuff, I must say I enjoyed watching Team Avo's videos, but I DO hate them for destroying my stuff.
But hell, I can't blame them, the only one to blame is the server owner for not protecting their server well enough.
And I'm glad I don't own a server.
Anyways.
For some reason I really like playing Minecraft.
I like it so much that I'm still actively playing it after having it for over a year. Only CounterStrike 1.6 has done longer... Well, the main reason most people play is because there still are updates to the game's content. For example my brother got bored playing Minecraft a few months ago and a few days back decided to fire it up again. Now he's amazed by the ravines (he already covered the walls of one in wood and made it his home), he's digging through the forums and the wiki just to see what he missed and he keep bothering me with questions.
I even am participating in a Minecraft Magazine (as said before, the Weekly Pickaxe) as a news writer. Also, I have to say, while typing all this I actually should be promoting it as it's fourth issue is ready. Anyone who wants to follow Minecraft news, read Minecraft stories or just see some Minecraft stuff: head over there. Weekly updates will keep you up to date.
I'm trying to figure out what else I could say, but I think this is about it.
To anyone reading this: I hope you enjoyed it and till the next time.
-ThOR
03 January 2012
Online Activity
Oh, and might anyone wonder: Yes, I'm the same as The_Other_Retard on Minecraft and the Minecraft forums. And yes, I'm also the news reporter on the Weekly Pickaxe.
Yes, I'm also on Steam, all with the same name (underscores may be optional).
That's all for now
But I'm dissapointed by the way too small entry...
-ThOR
Yes, I'm also on Steam, all with the same name (underscores may be optional).
That's all for now
But I'm dissapointed by the way too small entry...
-ThOR
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