27 July 2012

Magical additions

After posting my previous post on this matter I remembered I forgot some things.

For example the wands/staffs many link to magicians.

In my opinion I think they don't hold any real power by themselves, they merely are a way of focusing. For example instead of visualizing yourself focusing on something you can use for example a wand to point at what you're doing  and it will help you keep your focus.
Of course some may "cheat" and add some life power or some thinking abilities to it so it helps out with performing the magic I'm describing (more on that in a future post).

Of course, once you figure out the atomic changing you can do pretty much anything.
You could, for example, figure out how an eye is build, figure out how it's connected to the rest of the body and give yourself a third eye.
You could improve your body, you could adjust things that never were adjustable before... but this would be very dangerous as you could accidentally kill you in the process.
This atomic fiddling is of course not the easiest thing to do, so only great masters of concentration would be able to do this.

Also knowing that most magic is basically the manipulation of energy big magician cities should have some kind of energy pool, a central place that can store energy for magicians to use. The hardest part of having this is being able to use it from a distance. Your spirit is in general only able to manipulate energy in your body. A magician is already able to manipulate things outside his body, still close enough to focus on.
Anyone wanting to use the energy pool needs to be able to focus on (reach with his spirit to) that energy pool. The easiest way to circumvent this problem is to come closer to the pool, so you can easier access it or carry some container with you or using your body as one. The last one is again very dangerous, as you could drain too much from your body and die from it (gee, I've got a lot of dieing in this post...).

Anyways, there will be at least one more post on this subject, but not now.

Until the next one.

-ThOR

20 July 2012

One more game

Oh, how I could forget about this one.

In my previous post I talked about games that are in development and which I would like to see finished. Somehow one game slipped through my memory wile I was writing it but I like it too much to forget about.

Overgrowth

The developpers call it a spiritual successor to "Lugaru" which I have played. In that game the combat was very simple and quite contextual, having only 3 action-buttons: jump, attack, crouch/reverse.
When you jump while moving you will leap forward, if an enemy happens to be very close to your landing spot and you press attack (or jump, I don't really remember...) just before hitting him you'll jump off of him launching him further (and most probably disabling him). Any attack can be countered. The flying kick I just described would be blocked by an enemy noticing you before you land the hit, so he'll grab you by the legs (you're a rabbit, it isn't hard to grab those legs in flight...) and revert your attack by making you land face first...
If an enemy attacks you you can do the same, but only if you hit the button just before his attack lands, otherwise you'll go into crouch, which is a weaker position for you to attack him...
The game had very little information on the HUD, the only way to figure out how your character is feeling is by listening to the sounds and watching the posture he has. But in general it still was a hitpoint based game.

Now they're developing the idea further. No more hitpoints. The combat is entirely bone based. A kick to the arm is offsetting, a kick to the head knocks you out or kills you. You kan kill yourself by jumping up, timing your roll badly and landing on your head.
You can choke and drag enemies, hold them as a meat shield, disarm them, and many more, all without the need for a HUD, in a very fast paced fighting style.

That's it for now.

-ThOR