Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

21 December 2012

Half-Life

Let me start by saying this is all my opinion. I'm not the most professional or the most subjective on this matter so I won't be mad if you disagree, that's where you can use the comments.

All pictures i use in this article are taken from their respective Wikipedia pages... 

So yeah, I've played through pretty much all official versions of Half-Life (Half-Life, Half-Life 2 (I'll abbreviate them with HL and HL2), Episode 1 and Episode 2) and I liked it.

Why?

Well, the games don't consider their players to be the largest retards ever. In the first game there wasn't a tutorial incorporated in the story (you could play the tutorial if you really wanted to know what ways of movement are possible but nothing too complicated...) and in the second one it was a very minimalistic one in a (later in the game unexisting) HUD popup (wsad to move and picking stuff up).
Further on there are no indication of where to go to, which way to go or what to do, you have to figure that out for yourself. Of course there's only one right way which becomes obvious after a few tries, but still, that isn't too obvious from the start.
The game does tell you a lot of things indirectly. When introducing a new enemy for example it does this from a distance and mostly while fighting something else so you already know how it attacks and how to avoid it. Usually there are a few health packs lying around for the hard learners and the usual way of killing it is by firing a lot of bullets at it.

The game takes its time to give you a weapon. In the first one you get the crowbar pretty early, but only receive a gun once someone carrying it dies. Later you may find a shotgun laying in some guard's locker or an assault rifle after you've shot a trooper... It's never handed to you, you have to "earn" it in some way.

Introducing new areas happens in an interesting way. For example Ravenholm in HL2. Before you even get there you hear the sentence "We... We don't go to Ravenholm".
Eventually you wander in and see some improvised traps, mangled zombie limbs and some booming voice you are not sure to trust. Combine this with a new howling zombie type, a town without any visible human residents and a pitch black night and you have one hell of a level.
Sure, everything is linear, But it doesn't feel that way. There are no invisible walls, if the level designer doesn't want you to go some way there is a pretty good reason for. A giant canyon, a huge wall or a radio-active river prevent you from wandering off course.
Sure, in the original game some level elements aren't logical ("Why is there a railing here?", "How would anyone get up here?", "Where was this ladder supposed to lead to?") but this is less the case in HL2. Not only that, but the source engine in HL2 was used to its maximum to show off that can be done. This with an improved level design makes HL2 one of the best looking games I can run on my laptop.

The Half-Life series ware also the inspiration for many mods that in some cases became even more popular than the original game. CounterStrike, Portal and Team Fortress are all spin-offs or mods from one of the HL games and have a huge player base.
There is even a Half-Life revisited mod available for free, called Black Mesa, that recreates the original story of HL in a more recent Source engine, making it more beautiful to play and still keeping as close as possible to the original story. Only the last chapter is unfinished and should be released some time next year.
The mod didn't just take all the original HL models and placed them in the Source engine like Half-Life: Source did? The team recreated most of the models and sometimes they used models from HL2 or Garry's mod. They also re-imagined most of the levels so every platform has a (closed) door leading onto it, every ladder seems to have a purpose and sometimes they improved the design of some levels to look better.

It made me ooh and aah more than once, laugh at some details and sometimes jump up from my chair when something jumps out of a dark corner... I'll embed their launch trailer which shows only in-game footage. It's just incredibly beautifu
There is even a comparison video that compares the first few scenes of the original with the Black-Mesa version. IGN did a commentary video with two Half-Life veterans where they give their opinion on what's awesome about the game.

Best part of all: Half-Life has no cutscenes. if you have a gun and a guard is giving you directions of where to go you can go and shoot him, cutting off his monologue and continue playing the game. If that guard was supposed to open up the next part of the level you're stuck. There is also a lot that can be going on in the background (a scene comes to mind where a scientist smashes a headcrab with a monitor, but still gets headhumped by one behind his back) which you can miss without being too much in a rush, which may be not optimal, but you as player of the game stay in control of your character at all times.
Compare that to some modern shooter (Spunkgargleweewee if you like) where you as Tanker McTank get bitchslapped around by some dude with only a handgun while you have a minigun on your back but can't use it because it's a cutscene...

Anyways, I like the Half-Life series a lot, if you haven't figured it out yet. I recommend you to go and play at least one of these games to know for sure what I've been talking about..

Thank you for reading all this and see you next time.

-ThOR

20 July 2012

One more game

Oh, how I could forget about this one.

In my previous post I talked about games that are in development and which I would like to see finished. Somehow one game slipped through my memory wile I was writing it but I like it too much to forget about.

Overgrowth

The developpers call it a spiritual successor to "Lugaru" which I have played. In that game the combat was very simple and quite contextual, having only 3 action-buttons: jump, attack, crouch/reverse.
When you jump while moving you will leap forward, if an enemy happens to be very close to your landing spot and you press attack (or jump, I don't really remember...) just before hitting him you'll jump off of him launching him further (and most probably disabling him). Any attack can be countered. The flying kick I just described would be blocked by an enemy noticing you before you land the hit, so he'll grab you by the legs (you're a rabbit, it isn't hard to grab those legs in flight...) and revert your attack by making you land face first...
If an enemy attacks you you can do the same, but only if you hit the button just before his attack lands, otherwise you'll go into crouch, which is a weaker position for you to attack him...
The game had very little information on the HUD, the only way to figure out how your character is feeling is by listening to the sounds and watching the posture he has. But in general it still was a hitpoint based game.

Now they're developing the idea further. No more hitpoints. The combat is entirely bone based. A kick to the arm is offsetting, a kick to the head knocks you out or kills you. You kan kill yourself by jumping up, timing your roll badly and landing on your head.
You can choke and drag enemies, hold them as a meat shield, disarm them, and many more, all without the need for a HUD, in a very fast paced fighting style.

That's it for now.

-ThOR

21 April 2012

Games

Jah, sure, it couldn't take long before even I'd react on the latest news event.

Wondering what I'm talking about?
Google "Breivik video games" and read the most recent entries.

I just opened the first one, read through it and i the end it adds 5 examples how some murderers (including the most recent, Breivik himself) were inspired by movies/books/games to commit some murders.
Note, there are only 5 listed, 5 cases between 1974 and now.
Sure, these aren't the only 5, but it's still not terribly much compared to the total amount of murders committed...

But now they are all blaming it on video games, saying Breivik used them to prepare for the final "attack" he planned. All those articles against video games, but none noting Breivik himself never said such a thing. He for example played WoW for more than 16 hours a day over a year to "take a sabbatical" (his words), to not be preoccupied planning all that stuff, to do something he'd love to do before he'd die (as he planned his actions to be suicidal).
Not many sources mention his extensive planning BEFORE playing these games, his many hours in a shooting range, perfecting his aim, his claims to be a member of a "anti-Jihad crusader-organization" and his legal/illegal acquirement of his weapons. Nope, it's just video games.

No, I don't want to defend his cause in any way. What he did is horrible and he should be trialed for what he did. But don't blame it on video games. As realistic some first-person-shooters claim to be, they still don't prepare you in any way on the real deal. You can't revive after you die in real life, you can't heal instantly from a bullet in your arm by picking up some health-pack, you can't run around with a rifle, waving it around like it's made of plastic and then kill someone (accurately) seconds after rolling into position by simply playing video games.

You seriously CAN'T.

I remember my first time I fired a bullet.
Yes, it was in an ex-soviet state.
And yes, it was a AK-47 or Kalashnikov.
And no, after all those hours playing Counter Strike 1.6 (I can't link too much, I never exactly know who my audience is...) I still wasn't prepared on anything that thing did.

First off, that thing's HEAVY. You try holding a 5 kg (11 lb) bag of potatoes with arms stretched and imagine shooting stuff with it... take a break before your arms fall off.
The kickback is also a surprise. It's those same 5 kg stomping you in the shoulder every time you pull that trigger. After the first bullet I already had a bruise and I was deaf for the next few minutes. Because that small detail game designers tend to leave out: The bang is so loud you can only understand your own words after 5 minutes. To understand others it takes even longer...
No movie, no game ever actually tells you this, it's all soldiers that storm into battle, screaming to their brothers in arms who understand them from 2 meters away, waving their guns without real fatigue...

As far as I remember I only saw one movie that kinda did show this correctly. And it was some strange French movie we had to watch with school for some reason...

So no, nothing in popular media can prepare anyone on a real battle, only hard training can.
But as long as no one talks about it they all tend to forget about this and blame only video games.

As a final thing I would like to link a more gamer friendly article.
Sure, it starts with the usual panic-inducing headline, with some more panic blah that should accompany these articles, but halfway the writer quotes gamers (more than 30 year-old-gamers) that express their concerns on the current situation.

-ThOR

PS: I found a funny quote in the last linked article:
Breivik said a holographic aiming device used in Modern Warfare helped him develop skills with a real gun.
...
Now think about it.
How could a virtual "holographic aiming device" possibly help someone aiming a real gun?

PPS: Oh, hey, turns out there's more articles up now. Go read this analysis posted yesterday (currently second result when googling...). I started writing this yesterday, there were more "doom is upon us because video games" articles then, so the current google search may not be all that correct...

PPPS: Thank you for reading.

21 March 2012

Downloading

There's been a lot of attention to it some time ago: Illegal downloading.
Lots of protests against SOPA and PIPA (what was ACTA again?), lots of lobbying to get it through anyway... Why?

Yes, I do download.
And some of those downloads aren't the most legal content.
But I must say: sometimes I want to play a game that's long gone from the stores (Homeworld, Descent: Freespace, ...) and knowing the original creators already got involved in bigger stuff, stopped caring about their first spawns or maybe just don't exist anymore I'd think they wouldn't mind that I enjoy their stuff and praise it without actually buying the game.

It's not that I refuse to buy the game... I'd buy it if I had the money. After all it's easier to do so than waiting for a few-Gig-file to download, installing the software, running activation blockers, or finding the folder the game got installed in to replace some files with cracked (and possibly virused) files. I'd rather insert the disk, let it run and play right away, while being assured of a decent support center when something goes askew...
Not to mention the (mostly) broken multiplayer you get with an illegal copy, which sometimes is basically the other half of the fun.

On the other hand, some software just is a tad bit expensive. Buying Adobe Creative Suit 4 as a requirement for your studies, using it for a year and then having to buy CS5 the year after was really an attack on my bank account...

But I still don't get why Big Companies are playing witchhunt on those who extend their software's user base and increasing potential buyers. After all, if it wasn't for illegal downloads I would've never thought of getting a Steam account where Valve could dangle some 5$ games in front of me, making it very attractive to buy more...

And what the hell happened to demo-versions? The only things you sometimes see when a game gets promoted are pre-rendered trailers and you basically have to rely on your computer to be strong enough to handle the software you've just bought...
For example: I (being a total hardware noob) am considering buying Call of Duty: Modern Warfare 3 (purely hypothetically speaking). There is absolutely no way to test if my computer can handle the game or not, I have to rely on my own knowledge (very little) and the info given under "Minimal System Requirements" (note: unexistant on the main website) to understand whether my 5 year old laptop would survive it when I install such a thing. What do all those numbers and letters mean? I tend to figure it out, but I can imagine a lot of people who wouldn't know where to start...
A demo would be nice in those situations to see if your system is willing to handle all that violence and to see if the game is what you expect/want/like it to be. That's mostly what I use cracked games for: to see if my computer would run it may I want a good multiplayer.

(a small remark on MW3: Don't think I'll ever buy the game. The best military shooter has been made already (CounterStrike), now I would like a shooter with more challenge/imagination/creativity (Half Life 3 would be nice))

Anyways, I'm glad there are other approaches. For example (you may have wondered why I waited so long to bring this one up) Notch, creator of Minecraft has tweeted that he's pretty fine with someone pirating the game. "It's a minor offense in the scale of things". Sure, it's quite illegal, but in comparison to the number of people that actually bought it there isn't much reason to worry. Especially knowing Notch is currently a millionaire by making a (relatively) cheap but more than awesome game from scratch and with a completely new/original idea (something we don't see that much lately).

Especially knowing this I don't quite get why the Big Companies keep hammering on "their intellectual property" and how no-one else should have the right to do anything alike except for themselves. Want some more info on what copyright has currently come to? did a very nice instructional video explaining what the current laws are capable of doing.



(Ahh, the joy of successfully embedding videos in you own page)

This post is goining on longer than I originally intended.
Let me wrap this up...

I do download different stuff.
I don't like Big Companies with a lot more digits of income limiting us in distributing/recreating stuff they made.

Heh, that's about it.

Thank you for reading all this.

-ThOR

08 January 2012

On Minecraft

The context you may find my name most in is probably Minecraft.

For anyone who doesn't know what it is: Minecraft is a voxel based sandbox game, sandbox in a way that every block your world is made of can be picked up and placed elsewhere. As stated a few times, it technically isn't a game where you get to complete a set goal or kill baddies all the time. Sure, sometimes the baddies pop up and you wave a sword at them until they go away, but that's mostly not why you are there for.
I'm there for experimenting, for building, for community and awesomeness. A dragon-rollercoaser-mountain, some TNTcannons, a viking-styled longhouse, a Sphinx and an underground jumpy-dangercourse are some of my builds and I enjoyed building them, trying to figure out how to get some stuff to work best.

One thing with Minecrafts highly propagated freedom is you are also free to join a server and annoy other people for your own fun. One (popular) example is Team Avolition on Youtube. As I wrote in a story for the Weekly Pickaxe I do not hate them for doing their stuff, I must say I enjoyed watching Team Avo's videos, but I DO hate them for destroying my stuff.
But hell, I can't blame them, the only one to blame is the server owner for not protecting their server well enough.
And I'm glad I don't own a server.

Anyways.
For some reason I really like playing Minecraft.
I like it so much that I'm still actively playing it after having it for over a year. Only CounterStrike 1.6 has done longer... Well, the main reason most people play is because there still are updates to the game's content. For example my brother got bored playing Minecraft a few months ago and a few days back decided to fire it up again. Now he's amazed by the ravines (he already covered the walls of one in wood and made it his home), he's digging through the forums and the wiki just to see what he missed and he keep bothering me with questions.

I even am participating in a Minecraft Magazine (as said before, the Weekly Pickaxe) as a news writer. Also, I have to say, while typing all this I actually should be promoting it as it's fourth issue is ready. Anyone who wants to follow Minecraft news, read Minecraft stories or just see some Minecraft stuff: head over there. Weekly updates will keep you up to date.

I'm trying to figure out what else I could say, but I think this is about it.
To anyone reading this: I hope you enjoyed it and till the next time.

-ThOR