20 July 2012

One more game

Oh, how I could forget about this one.

In my previous post I talked about games that are in development and which I would like to see finished. Somehow one game slipped through my memory wile I was writing it but I like it too much to forget about.

Overgrowth

The developpers call it a spiritual successor to "Lugaru" which I have played. In that game the combat was very simple and quite contextual, having only 3 action-buttons: jump, attack, crouch/reverse.
When you jump while moving you will leap forward, if an enemy happens to be very close to your landing spot and you press attack (or jump, I don't really remember...) just before hitting him you'll jump off of him launching him further (and most probably disabling him). Any attack can be countered. The flying kick I just described would be blocked by an enemy noticing you before you land the hit, so he'll grab you by the legs (you're a rabbit, it isn't hard to grab those legs in flight...) and revert your attack by making you land face first...
If an enemy attacks you you can do the same, but only if you hit the button just before his attack lands, otherwise you'll go into crouch, which is a weaker position for you to attack him...
The game had very little information on the HUD, the only way to figure out how your character is feeling is by listening to the sounds and watching the posture he has. But in general it still was a hitpoint based game.

Now they're developing the idea further. No more hitpoints. The combat is entirely bone based. A kick to the arm is offsetting, a kick to the head knocks you out or kills you. You kan kill yourself by jumping up, timing your roll badly and landing on your head.
You can choke and drag enemies, hold them as a meat shield, disarm them, and many more, all without the need for a HUD, in a very fast paced fighting style.

That's it for now.

-ThOR

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